Minimax by Manyone

Minimax by Manyone

Guillermo Callau, Oskar Håkansson, Tillmann Toben, Kristel Laurtis & Federico Kakazu

Profession
Designers
Project
Minimax by Manyone
Based in
Copenhagen
Platform Member
Maker
Works at
Maker / Viadukten
Minimax by Manyone

About the project

The Minimax was conceived as part of the Open!Next innitiative: an EU funded program with the aim of exploring an open-source approach to hardware and business development. The project resulted in the creation of a new language of interactive projection, were Manyone has designed the full experience from ideation, branding, business case and code to industrial and ergonomic design. The aim of the project team was to prototype and refine a workflow for tech innovation, which can bridge the gap between design, tinkering and prototyping, and, importantly, leverage the power of the collective open-tech community to foster ideas, share knowledge and remove the siloed walls around classical hardware development. The fast paced prototypes were built at the local Maker Space, close to Manyone’s Copenhagen office. Minimax was exhibited during 3daysofdesign in June 2022 and part of the Distributed Design Platform project run by Maker.

 

Approach

How can we use the power of open collaboration to design the experience enhancing devices of tomorrow?

We believe that a new type of augmented reality experiences can be unlocked by combining the functionality of a projector with a portable controller. With this project we aim to explore that opportunity space by developing an interactive handheld device. Using projection enables a new type of augmented experience centered around play, exploration, creation and sharing. The resulting product will be for everyone in the consumer market aged between 8-70 years. We will realise the open-source development by applying collaboration, rapid prototyping and field testing.

Motivation

Traditionally, the tech industry has been operating in closed silos. At the same time, being an extremely demanding industry, large resources are required for research, development and testing of new ideas. We believe this entire process can be optimised through a collaborative way of working.

Low price of electronic components, open source software tools and rapid prototyping are readily available but currently confined to specific niche groups which fail to result in mass adoption of alternative tech offerings. We are here to leverage the power of design and strategy to bridge this gap.
We call this open tech – acting as a democratisation tool bringing innovation directly to consumers. The result is an open process that empowers users to create planet and human friendly tech.

Goals

We aim to refine and test a workflow of tech innovation which will bridge the gap of design, tinkering and prototyping – leveraging the power of the collective to foster ideas through knowledge shareing combined with at hand production capacity. The targeted output will consist of a developed device with a physical product, positioned within an outlined wider family and a strategic brand concept.

The product itself will be a hendheld interactive device with a built-in projector, spatial awareness and object tracking. To bring the concept to a tangeable level we plan to build a functional prototype. This will be close to the concept in shape, material and electronic components. Further, it will run a custom software experience demonstrating some of the usecases.

Required skills

As the project is positioned in the field of consumer electronics, components and their sourcing, as well as technological knowledge, especially in projection are important. Skills in object recognition and thus sensor technology will be needed in order to design a context-responsive experience. Furthermore, expertise in coding and mobile user interfaces will be supporting the content creation.

Contribution process

Being a piece of open hardware, the success of this project relies on the feedback and creativity of you, the community. As the development progresses we will regularly post process images and issues for specific tasks at hand. If you have input on one of those, we look forward to receive your comments and ideas under the respective issue. But also if you are generally interested in our product, do not hesitate to contact us.

 

Project team

Guillermo Callau – Lead Designer
Casper Heijkenskjöld – Brand Designer
Federico Kakazu – Industrial Designer
Oskar Håkansson – Industrial Designer
Tillmann Toben – Industrial Designer

Kristel Laurits – Industrial Designer

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone

Credit Manyone